• Banks, J.*, & Koban, K.* (2022). A kind apart: The limited application of human race and sex stereotypes to humanoid social robots. International Journal of Social Robotics. Advance online publication. https://doi.org/10.1007/s12369-022-00900-2
    * shared first-authorship
  • Stevic, A., Koban, K., Binder, A., & Matthes, J. (2022). You are not alone: Smartphone use, friendship satisfaction, and anxiety during the COVID-19 crisis. Mobile Media & Communication, 10(2), 294-315. https://doi.org/10.1177/20501579211051820
  • Koban, K., Neureiter, A., Stevic, A., & Matthes, J. (2022). The COVID-19 infodemic at your fingertips. Reciprocal relationships between COVID-19 information FOMO, bedtime smartphone news engagement, and daytime tiredness over time. Computers in Human Behavior, 130, 107175. https://doi.org/10.1016/j.chb.2021.107175
  • Bowman, N. D., Lin, J.-H. T., & Koban, K. (2021). Demanding on many dimensions: Validating the interactivity-as-demand measurement model for VR-based video games. In TMS Proceedings 2021. Retrieved from https://tmb.apaopen.org/pub/gr52pz8p.
  • Matthes, J., Koban, K., Neureiter, A., & Stevic, A. (2021). Longitudinal relationships among fear of COVID-19, smartphone online self-disclosure, happiness, and psychological well-being: Survey study. Journal of Medical Internet Research, 23(9), e28700. doi:10.2196/28700
  • Koban, K., Haggadone, B. A., & Banks, J. (2021). The observant android. Limited social facilitation and inhibition from a co-present social robot. Technology, Mind, and Behavior, 2(3). doi:10.1037/tmb0000049
  • Koban, K., Biehl, J., Bornemeier, J., & Ohler, P. (2021). Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness. Behaviour & Information Technology. Advance online publication. doi:10.1080/0144929X.2021.1946154
  • Banks, J., & Koban, K. (2021). Framing effects on judgments of social robots' (im)moral behaviors. Frontiers in Robotics and AI, 8, 627233. doi:10.3389/frobt.2021.627233
  • Banks, J.*, Koban, K.*, & Chauveau, P. de V. (2021). Forms and frames: Mind, morality, and trust in robots across prototypical interactions. Human-Machine Communication, 2, 81-103. doi:10.30658/hmc.2.4
    *shared first-authorship
  • Haggadone, B. A., Banks, J., & Koban, K. (2021). Of robots and robotkind: Extending intergroup contact theory to social machines. Communication Research Reports, 38(7), 161-171. doi:10.1080/08824096.2021.1909551
  • Koban, K. & Bowman, N. D. (2021). Further validation and cross-cultural replication of the video game demand scale. Journal of Media Psychology, 33(1), 39-48. doi:10.1027/1864-1105/a000280
  • Koban, K., Rumi, M., Pöschl, M., & Ohler, P. (2021). Seeing characters in a different light. Psychological consequences of actor-character mismatches for viewers' involvement in fictitious characters. Psychology of Popular Media, 10(3), 393-405. doi:10.1037/ppm0000340
  • Watts, E. R., Koban, K., & Bowman, N. D. (2021). Digital gaming audiences: Awareness, without closeness. Entertainment Computing, 36, 100384. doi:10.1016/j.entcom.2020.100384
  • Stein, J.-P., Koban, K., Joos, S., & Ohler, P. (2020). Worth the effort? Comparing different YouTube vlog production styles in terms of viewers' identification, parasocial response, immersion, and enjoyment. Psychology of Aesthetics, Creativity, and the Arts. Advance online publication.doi: 10.1037/aca0000374
  • Koban, K. & Krüger, S. (2018). Out of sight, (not yet) out of mind. The impact of tie strength on direct interaction and social surveillance among geographically close and long-distance Facebook friends. Communication Research Reports, 35, 74–84. doi:10.1080/08824096.2017.1383235
  • Koban, K., Stein, J.-P., Eckhardt, V., & Ohler, P. (2018). Quid pro quo in Web 2.0. Connecting per-sonality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions. Computers in Human Behavior, 79, 9-18. doi:10.1016/j.chb.2017.10.015
  • Liebold, B., Koban, K., & Ohler, P. (2018). Evolution of play: Playing video games between biological imperatives and a pretend-mode of thinking. In J. Breuer, D. Pietschmann, B. Liebold, & B.P. Lange (Eds.), Evolutionary psychology and digital games: Digital hunter-gatherers. London: Routledge.
  • Koban, K. (2018). Natural born virtual killers. Towards an integrated model on the appeal of violent video games. In J. Breuer, D. Pietschmann, B. Liebold, & B.P. Lange (Eds.), Evolutionary psychology and digital games: Digital hunter-gatherers. London: Routledge.
  • Gawin, W., Fries, U., Zwingmann, K., Gaudel, J., Stein, J.-P., Koban, K., & Kühnlein, K. (2018). Blickstrategien von Badmintonspielerinnen und -spielern der nationalen Spitze unter Belastung [Gaze strategies under high stress among the nation's best Badminton players]. In Bundesministerium für Sportwissenschaft (Eds.), BISp-Jahrbuch Forschungsförderung 2016/17 (pp. 285-289). Hellenthal: Sportverlag Strauß.
  • Koban, K. & Ohler, P. (2016). Ladies, know yourselves! Gentlemen, fool yourselves! Evolved self-promotion traits as predictors for promiscuous sexual behavior in both sexes. Personality and In-dividual Differences, 92, 11-15. doi:10.1016/j.paid.2015.11.056
  • Koban, K. & Ohler, P. (2016). Dispositionale Tendenzen als evolvierte psychologische Mechanismen der Selbstdarstellung [Dispositional tendencies as evolved psychological mechanisms of self-promotion]. In C. Hennighausen, B. P. Lange & F. Schwab (Eds.), Evolution des Sozialen (pp. 102-117). Lengerich: Pabst Science Publishers.
  • Liebold, B., Koban, K., & Ohler, P. (2015). Newbies, start your engines. Virtual motor skill training and true transfer. In Huff, M. & Utz, S. (Eds.), Proceedings of the 9th Conference of the DGPs Media Psychology Division, September 9-11, Tübingen, Germany, 2015 (p. 30). Tübingen: University of Tübingen. doi:10.15496/publikation-6102
  • Koban, K., Liebold, B., & Ohler, P. (2015). Good newbie or poor newbie? Determinants of video game skill acquisition at an early stage. In Zaphiris, P. & Ioannou, A. (Eds.), Learning and Collab-ration Technologies. First International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015 (pp. 608 – 619), Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-20609-7_57
  • Koban, K. (2015). Digitales Spielen als Handeln in Geschlechterrollen. Eine Untersuchung zu Selektion, Motiven, Genrepräferenzen und Spielverhalten [Digital gaming as acting within gender roles. An examination of selection, motivations, genre preferences, and playing behavior] by Claudia Wilhelm. Publizistik, 60(4), 468–469. doi:10.1007/s11616-015-0244-6