• Dricu, M., Bührer, S., Moser, D. A., & Aue, T. (2023). Asymmetrical update of beliefs about future outcomes is driven by outcome valence and social group membership. International Review of Social Psychology, 36(1), Article 2. https://doi.org/10.5334/irsp.647
  • Aue, T., Kexel, A.-K., Kluwe-Schiavon, B., Bührer, S., Baumgartner, M. R., Soravia, L. M., & Quednow, B. (2022). In- and out-group effects on social perception and empathy in cocaine use disorder. Frontiers in Psychiatry, 13. https://doi.org/10.3389/fpsyt.2022.879016
  • Aue, T., Bührer, S., Mayer, B., & Dricu, M. (2021). Empathic responses to social targets: The influence of warmth and competence perceptions, situational valence, and social identification. PLoS ONE, 16, e02485562.
  • Aue, T., Dricu, M., Moser, D. A., Mayer, B., & Bührer, S. (2021). Comparing personal and social optimism biases: Magnitude, Overlap, Modifiability, and links with social identification and expertise. Humanities & Social Sciences Communications, 8, 233. https://doi.org/10.1057/s41599-021-00913-8
  • Lawitschka, A., Bührer, S., Bauer, D., Konrad, P., Silbernagl, M., Zubarivskaya, N., … Peters, C. (2020). A web-based mobile app (INTERACCT App) for adolescents undergoing cancer and hematopoietic stem cell transplantation aftercare to improve the quality of medical information for clinicians: Observational study. JMIR Mhealth Unhealth, 8, e18781.
  • Peters, K., Bührer, S., Silbernagl, M., Kayali, F., Hlavacs, H., & Lawitschka, A. (2019). Evaluation of informative content of health data submitted through a mobile serious game. In E. van der Spek, S. Göbel, E. L. Do, E: Clua, & J. Baalsrud Hauge (Eds.), Entertainment computing and serious games. ICEC-JCSG 2019 (pp. 366-376). Springer, Cham. https://doi.org/10.1007/978-3-030-34644-7_30
  • Dricu, M., Bührer, S., Hesse, F., Eder, C., Posada, A., & Aue, T. (2018). Warmth and competence predict overoptimistic beliefs for out-group but not in-group members. PLoS One, 13(11), e0207670. https://doi.org/10.1371/journal.pone.0207670